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Old 02-09-2010, 02:18 AM  
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Default Cracking plugins and .dll files

I have some experience (and some luck) cracking simple programs where you load the .exe in a disassembler (ollydbg) and trace through the code and figure out how to disable a time-trial or bypass a authorization key. But how does one do this for a plugin? The particular scenario I had in mind was a photoshop plugin that runs in photoshop.

1) I thought of loading photoshop in Ollydbg but the code size is enormous so I wouldn't know where to set a breakpoint to stop the execution when the plugin is accessed.
2) The plugin is essentially a .dll which I can load in Ollydbg standalone (without loading photoshop), but then I don't have the luxury of actually setting breakpoints and running it as Ollydbg won't let me run the dll properly.

Any help/advice/pointers? If there already is a thread which addresses this, then please point me to it.

Thanks,
Sohail
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Old 02-10-2010, 02:59 AM  
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I just figured out the answer myself, so am posting in case anyone else is facing a similar issue. You just need to run the program in question first, then start ollydbg and attach to the running program. Then when you open a plugin, this plugin will be visible in the 'View->Executable Modules'. From there you can see the entry point, look at familiar strings and start setting breakpoints and single step through the code. It's much more satisfying to have figured this out myself
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Old 02-15-2010, 12:59 PM  
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When you cannot open a program using OllyDbg so first run your program and then attach to it. after you can view executable modules separately and debug each one of them.
www.tuts4you.com is a suit place to search such tutorials.

When you cannot open a program using OllyDbg so first run your program and then attach to it. after you can view executable modules separately and debug each one of them.
www.tuts4you.com is a suit place to search such tutorials.
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Old 03-04-2010, 09:57 PM  
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Default Thanks!!!!!!!!!!!!!!!!!!!!!!!!!

Quote:
Originally Posted by Sohail86 View Post
I just figured out the answer myself, so am posting in case anyone else is facing a similar issue. You just need to run the program in question first, then start ollydbg and attach to the running program. Then when you open a plugin, this plugin will be visible in the 'View->Executable Modules'. From there you can see the entry point, look at familiar strings and start setting breakpoints and single step through the code. It's much more satisfying to have figured this out myself
Dude I love you soooo much i have been stuck on this very same problem for a little over a month now!! youd think i would have accidentally guess right by now maybe the problem was trying to hard

anyways thanks for posting the solution to your problem it was very helpfull
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Old 03-05-2010, 10:19 PM  
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ok so i did attach to my program and then try'd the plugin cant use the program though its just frozen and then i get an error in ollydbg exit code 0

any ideas?
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Old 03-06-2010, 10:13 PM  
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thanks
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